Lucid

The hourglass drips on and on, and over time history fades.


What is truth to a king? A tyrant? A god?

And you? What do you value most?

Once upon a time, the land of Aspasia prospered under the peaceful rule of a grand council. Now it's kingdoms lay shattered, its people divided, and its most ancient civilization forgotten. After a thousand years of struggle and the recent opening of ancient portals, long considered obsolete, the world is changing, and its inhabitants struggling. Each choice, each decision, now more important than ever. And you? Which side will you choose?

Magic


When a new character enters Aspasia, they enter as a newborn... magically speaking. Any characters who had any magical ability at all in their life beyond the portals is stripped of their abilities and left entirely mortal and powerless – level zero, as it were. These powers can be regained, however, given some time and effort.

Magic in Aspasia is open to interpretation – if you can envision it, your character can wield it. Characters can even earn multiple types of magic, though this takes quite a bit of time and dedication.

Rules

Each player is responsible for exactly how their character's magic works. When levelling magic, you will find a section to describe their magic and will need to include at least 50 words to describe its strengths and weaknesses, as well as what the character is able to do at that level.

Types of magic may overlap a little, but should have visible boundaries. For example, a character wielding fire magic may, at higher levels, be able to control lava, but cannot affect earth on its own. If you want to establish this kind of overlap for your character, write about it in the magic description panel, and be sure to make clear exactly what this overlap allows. Staff may ask you to edit or rein in the overlap if it is deemed to be too far into another type of magic. The exception here is if your character wields multiple types of magic – in this case, you are free to intertwine them at will and within reason, potentially granting new and fantastic powers that would not be available on their own.

In order to gain their first type of magic, characters must meet certain requirements:

  • First, characters must have a minimum of 10 in-character posts.
  • Characters must then make a journey to a temple of their choice or the Cheery Crusader and ask to have their magic unlocked.
  • Once the character asks for magic, and a staff member responds to the post, they will be given a Soul Shard allowing them to use their magic at the first level. After the magic is approved, a staff member will update their character creation post.

Characters may obtain multiple types of magic (or none at all), and are only limited by their level and number of posts. If you think you've made a mistake and would like to change or remove a type of magic, you can do this with a Spell Breaker item from the shop, but please keep in mind that there is no going back – if you change your mind again and want to reclaim the old magic, you will have to relearn it from scratch.

Levels and Stipulations

Level 1 - Beginner

Your character is just grasping the basics of their magic. Sometimes it doesn't work properly and there is a chance that they can injure themselves with it, or their magic may not act in a way that they desire. This level of magic is very basic, and they have very little grasp, if any on their powers. They can attempt to use it on others, but it cannot harm them, and it cannot be used in battle.

Level 2 - Apprentice

Your character is becoming better at the use of their magic. They wield it more adeptly, and it is more likely to do what they are using it for and less likely to hurt them. However, they cannot do too much with their magic and they wear out more quickly than they would at higher levels. At this level, they can use it on others, and it may be used in battle.

Level 3 - Master

Your character is becoming very proficient at their magic use. They are able to wield it adeptly, with much less drain on their energy levels. They are also able to do more damage in battle, and are able to use it in increasingly more ways, with almost no chance that the magic can backfire. However, the magic is still weaker than a level 4, and there are still many more weaknesses, and/or flaws.

Level 4 - Mage

Your character is a master of this type of magic. They are able to wield it powerfully with much less stamina drain. They are also able to do more damage in battle, and the magic bends to their will. However, they are no god, and there still some weaknesses and some sort of an energy drain.

To Acquire New Levels of Magic


  • The proper form should be completed HERE.
  • A character can only ask for one level of magic at a time.
  • The first magic level may be obtained after the character’s first 10 posts in-character.
  • The second type of magic or level of magic may be obtained after a total of 50 in-character posts.
  • A new type of magic OR a level up for an existing magic may be acquired every 50 IC posts.
  • Before the character levels up, they must have at least 5 posts in a minimum of 2 different threads where they use the previous level of magic. These threads can be dedicated to the character specifically training their magic, using their magic versus another character in a friendly spar or a battle, or idly using their magic for their own entertainment.
  • An IC post (on any board) describing how your character learned, attained, or discovered their new level or type of magic must be linked on the level up post. (Minimum Word Counts: Beginner - 250 words, Apprentice - 350 words, Master - 450 words. This post does not count towards the 5 post or 3 thread minimum.
  • In order to master any type of magic, the character must go to a temple or the Cheery Crusader and complete a quest. Once the quest is complete they will be awarded their magic.
  • New levels of magic may not be used until approved by staff.

  • Suggested types

    If you're having trouble choosing a type of magic, feel free to pull from this list. It is by no means exhaustive and can be expanded on at will and within reason.

    Fire: heat/fire/etc
    Earth: metal/crystal/etc
    Water: moisture/ice/water/etc
    Air: wind/air/etc
    Light: light/illusions/etc
    Darkness: darkness/dark matter/shadows/etc
    Healing: Regeneration/healing/pain/etc
    Illusions: Sound/visual/physical/invisibility/etc
    Clairvoyance: empathy/spirits/prophecy/etc
    Shamanism: Necromancy/plant/healing/spirits/etc
    Suggestion: Suggestion/emotion control/mind/body control/etc
    Telekinesis: telekinesis/teleportation
    Flora/Fauna: animals/plants
    Speed: of self/others/agility
    Strength: endurance/physical strength/etc
    Knowledge: memories/intelligence/learning/etc

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