When a new character enters Aspasia, they enter as a newborn... magically speaking. Any characters who had any magical ability at all in their life beyond the portals is stripped of their abilities and left entirely mortal and powerless – level zero, as it were. These powers can be regained, however, given some time and effort.
Magic in Aspasia is open to interpretation – if you can envision it, your character can wield it. Characters can even earn multiple types of magic, though this takes quite a bit of time and dedication.
Each player is responsible for exactly how their character's magic works. When levelling magic, you will find a section to describe their magic and will need to include at least 50 words to describe its strengths and weaknesses, as well as what the character is able to do at that level.
Types of magic may overlap a little, but should have visible boundaries. For example, a character wielding fire magic may, at higher levels, be able to control lava, but cannot affect earth on its own. If you want to establish this kind of overlap for your character, write about it in the magic description panel, and be sure to make clear exactly what this overlap allows. Staff may ask you to edit or rein in the overlap if it is deemed to be too far into another type of magic. The exception here is if your character wields multiple types of magic – in this case, you are free to intertwine them at will and within reason, potentially granting new and fantastic powers that would not be available on their own.
In order to gain their first type of magic, characters must meet certain requirements:
Characters may obtain multiple types of magic (or none at all), and are only limited by their level and number of posts. If you think you've made a mistake and would like to change or remove a type of magic, you can do this with a Spell Breaker item from the shop, but please keep in mind that there is no going back – if you change your mind again and want to reclaim the old magic, you will have to relearn it from scratch.
Your character is just grasping the basics of their magic. Sometimes it doesn't work properly and there is a chance that they can injure themselves with it, or their magic may not act in a way that they desire. This level of magic is very basic, and they have very little grasp, if any on their powers. They can attempt to use it on others, but it cannot harm them, and it cannot be used in battle.
Your character is becoming better at the use of their magic. They wield it more adeptly, and it is more likely to do what they are using it for and less likely to hurt them. However, they cannot do too much with their magic and they wear out more quickly than they would at higher levels. At this level, they can use it on others, and it may be used in battle.
Your character is becoming very proficient at their magic use. They are able to wield it adeptly, with much less drain on their energy levels. They are also able to do more damage in battle, and are able to use it in increasingly more ways, with almost no chance that the magic can backfire. However, the magic is still weaker than a level 4, and there are still many more weaknesses, and/or flaws.
Your character is a master of this type of magic. They are able to wield it powerfully with much less stamina drain. They are also able to do more damage in battle, and the magic bends to their will. However, they are no god, and there still some weaknesses and some sort of an energy drain.
If you're having trouble choosing a type of magic, feel free to pull from this list. It is by no means exhaustive and can be expanded on at will and within reason.
Fire: heat/fire/etc